godot-demo-projects/2d/isometric
Justo Delgado 26d2f226a8
Fixed isometric demo rendering for Godot 4.0-rc1 (#840)
2023-02-08 18:25:55 +01:00
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screenshots
README.md
dungeon.tscn Fixed isometric demo rendering for Godot 4.0-rc1 (#840) 2023-02-08 18:25:55 +01:00
icon.png
icon.png.import Fixed isometric demo rendering for Godot 4.0-rc1 (#840) 2023-02-08 18:25:55 +01:00
isotiles.png
isotiles.png.import Fixed isometric demo rendering for Godot 4.0-rc1 (#840) 2023-02-08 18:25:55 +01:00
merged_tiles.png Fixed isometric demo rendering for Godot 4.0-rc1 (#840) 2023-02-08 18:25:55 +01:00
merged_tiles.png.import Fixed isometric demo rendering for Godot 4.0-rc1 (#840) 2023-02-08 18:25:55 +01:00
project.godot Fixed isometric demo rendering for Godot 4.0-rc1 (#840) 2023-02-08 18:25:55 +01:00
tileset.tres Fixed isometric demo rendering for Godot 4.0-rc1 (#840) 2023-02-08 18:25:55 +01:00
tileset_edit.tscn
troll.gd Fixed isometric demo rendering for Godot 4.0-rc1 (#840) 2023-02-08 18:25:55 +01:00
troll.png
troll.png.import Fixed isometric demo rendering for Godot 4.0-rc1 (#840) 2023-02-08 18:25:55 +01:00
troll.tscn Fixed isometric demo rendering for Godot 4.0-rc1 (#840) 2023-02-08 18:25:55 +01:00

README.md

Isometric Game

This demo shows a traditional isometric view with depth sorting.

A character can move around the level and will also slide around objects, as well as be occluded when standing in front or behind them.

Language: GDScript

Renderer: GLES 2

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/112

How does it work?

The level uses a TileMap in which the tiles have different vertical offsets. The walls, doors, and pillars each have StaticBody2D and CollisionPolygon2D at their base. The player also has a collider at its base, which makes the player collide with the level.

Screenshots

Screenshot