godot-demo-projects/3d/physics_tests/utils/container_log.gd

42 lines
784 B
GDScript

extends Control
const MAX_ENTRIES = 100
var _entry_template
func _enter_tree():
Log.connect(&"entry_logged", Callable(self, "_on_log_entry"))
_entry_template = get_child(0) as Label
remove_child(_entry_template)
func _exit_tree():
_entry_template.free()
func clear():
while get_child_count():
var entry = get_child(get_child_count() - 1)
remove_child(entry)
entry.queue_free()
func _on_log_entry(message, type):
var new_entry = _entry_template.duplicate() as Label
new_entry.set_text(message)
if type == Log.LogType.ERROR:
new_entry.modulate = Color.RED
else:
new_entry.modulate = Color.WHITE
if get_child_count() >= MAX_ENTRIES:
var first_entry = get_child(0) as Label
remove_child(first_entry)
first_entry.queue_free()
add_child(new_entry)