godot-demo-projects/3d/material_testers/default_env.tres

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[gd_resource type="Environment" load_steps=3 format=2]
[ext_resource path="res://backgrounds/schelde.hdr" type="Texture2D" id=1]
[sub_resource type="PanoramaSkyMaterial" id=1]
panorama = ExtResource( 1 )
[resource]
background_mode = 2
background_sky = SubResource( 1 )
tonemap_mode = 2
tonemap_exposure = 1.2
tonemap_white = 6.0
ssao_enabled = true
ssao_light_affect = 0.78
ssao_quality = 2
dof_blur_far_distance = 3.22