godot-demo-projects/2d/platformer/player.tscn

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[gd_scene load_steps=20 format=2]
[ext_resource path="res://player.gd" type="Script" id=1]
[ext_resource path="res://robot_demo.png" type="Texture" id=2]
[ext_resource path="res://sound_jump.wav" type="AudioStream" id=3]
[ext_resource path="res://sound_shoot.wav" type="AudioStream" id=4]
[ext_resource path="res://osb_left.png" type="Texture" id=5]
[ext_resource path="res://osb_right.png" type="Texture" id=6]
[ext_resource path="res://osb_jump.png" type="Texture" id=7]
[ext_resource path="res://osb_fire.png" type="Texture" id=8]
[sub_resource type="Animation" id=1]
resource_name = "crouch"
length = 0.01
loop = true
step = 0.25
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 22 ]
}
[sub_resource type="Animation" id=2]
resource_name = "falling"
length = 0.01
loop = true
step = 0.25
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 21 ]
}
[sub_resource type="Animation" id=3]
resource_name = "falling_weapon"
length = 0.5
loop = true
step = 0.25
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 26 ]
}
[sub_resource type="Animation" id=4]
length = 7.0
loop = true
step = 0.25
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/keys = {
"times": PoolRealArray( 0, 1.25, 1.5, 2, 4.5, 4.75, 5, 5.25 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 16, 17, 18, 16, 19, 20, 19, 16 ]
}
[sub_resource type="Animation" id=5]
length = 0.5
loop = true
step = 0.25
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 25 ]
}
[sub_resource type="Animation" id=6]
length = 0.5
loop = true
step = 0.25
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/keys = {
"times": PoolRealArray( 0, 0.25, 0.5 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [ 23, 24, 23 ]
}
[sub_resource type="Animation" id=7]
length = 0.5
loop = true
step = 0.25
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 26 ]
}
[sub_resource type="Animation" id=8]
length = 1.25
loop = true
step = 0.25
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/keys = {
"times": PoolRealArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 0, 1, 2, 3, 4, 0 ]
}
[sub_resource type="Animation" id=9]
length = 1.25
loop = true
step = 0.25
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/keys = {
"times": PoolRealArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 5, 6, 7, 8, 9, 5 ]
}
[sub_resource type="Animation" id=10]
length = 1.25
loop = true
step = 0.25
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/keys = {
"times": PoolRealArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 10, 11, 12, 13, 14, 5 ]
}
[sub_resource type="CapsuleShape2D" id=11]
custom_solver_bias = 0.0
radius = 10.0
height = 44.4787
[node name="player" type="KinematicBody2D"]
input_pickable = false
collision_layer = 1
collision_mask = 1
collision/safe_margin = 0.08
script = ExtResource( 1 )
[node name="sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
vframes = 2
hframes = 16
frame = 22
[node name="smoke" type="Node2D" parent="sprite"]
position = Vector2( 20.7312, 3.21187 )
rotation = -1.45648
[node name="bullet_shoot" type="Position2D" parent="sprite"]
position = Vector2( 30.6589, 6.13176 )
[node name="anim" type="AnimationPlayer" parent="."]
playback_process_mode = 1
playback_default_blend_time = 0.0
root_node = NodePath("..")
anims/crouch = SubResource( 1 )
anims/falling = SubResource( 2 )
anims/falling_weapon = SubResource( 3 )
anims/idle = SubResource( 4 )
anims/idle_weapon = SubResource( 5 )
anims/jumping = SubResource( 6 )
anims/jumping_weapon = SubResource( 7 )
anims/run = SubResource( 8 )
anims/run_weapon = SubResource( 9 )
anims/standing_weapon_ready = SubResource( 10 )
playback/active = true
playback/speed = 2.0
blend_times = [ ]
autoplay = ""
[node name="camera" type="Camera2D" parent="."]
anchor_mode = 1
rotating = false
current = true
zoom = Vector2( 1, 1 )
limit_left = 0
limit_top = 0
limit_right = 10000000
limit_bottom = 10000000
limit_smoothed = false
drag_margin_h_enabled = true
drag_margin_v_enabled = true
smoothing_enabled = false
smoothing_speed = 5.0
drag_margin_left = 0.2
drag_margin_top = 0.2
drag_margin_right = 0.2
drag_margin_bottom = 0.2
editor_draw_screen = true
editor_draw_limits = false
editor_draw_drag_margin = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0.291992, -0.835023 )
shape = SubResource( 11 )
[node name="sound_jump" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource( 3 )
volume_db = 0.0
autoplay = false
max_distance = 2000.0
attenuation = 1.0
bus = "Master"
area_mask = 1
[node name="sound_shoot" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource( 4 )
volume_db = 0.0
autoplay = false
max_distance = 2000.0
attenuation = 1.0
bus = "Master"
area_mask = 1
[node name="ui" type="CanvasLayer" parent="."]
layer = 0
offset = Vector2( 0, 0 )
rotation = 0.0
scale = Vector2( 1, 1 )
[node name="left" type="TouchScreenButton" parent="ui"]
position = Vector2( 27.7593, 360.87 )
scale = Vector2( 1.49157, 1.46265 )
normal = ExtResource( 5 )
pressed = null
bitmask = null
shape = null
shape_centered = true
shape_visible = true
passby_press = true
action = "move_left"
visibility_mode = 1
[node name="right" type="TouchScreenButton" parent="ui"]
position = Vector2( 121.542, 361.415 )
scale = Vector2( 1.49157, 1.46265 )
normal = ExtResource( 6 )
pressed = null
bitmask = null
shape = null
shape_centered = true
shape_visible = true
passby_press = true
action = "move_right"
visibility_mode = 1
[node name="jump" type="TouchScreenButton" parent="ui"]
position = Vector2( 666.224, 359.02 )
scale = Vector2( 1.49157, 1.46265 )
normal = ExtResource( 7 )
pressed = null
bitmask = null
shape = null
shape_centered = true
shape_visible = true
passby_press = false
action = "jump"
visibility_mode = 1
[node name="fire" type="TouchScreenButton" parent="ui"]
position = Vector2( 668.073, 262.788 )
scale = Vector2( 1.49157, 1.46265 )
normal = ExtResource( 8 )
pressed = null
bitmask = null
shape = null
shape_centered = true
shape_visible = true
passby_press = false
action = "shoot"
visibility_mode = 1