godot-demo-projects/2d/light2d_as_mask/lightmask.tscn

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[gd_scene load_steps=5 format=2]
[ext_resource path="res://burano.png" type="Texture" id=1]
[ext_resource path="res://splat.png" type="Texture" id=2]
[sub_resource type="CanvasItemMaterial" id=1]
render_priority = 0
blend_mode = 0
light_mode = 2
[sub_resource type="Animation" id=2]
length = 4.0
loop = true
step = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath("light1:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/keys = {
"times": PoolRealArray( 0, 1, 2, 3 ),
"transitions": PoolRealArray( -2, -2, -2, -2 ),
"update": 0,
"values": [ Vector2( 601.028, 242.639 ), Vector2( 318.649, 327.353 ), Vector2( 381.263, 130.915 ), Vector2( 462.294, 389.968 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("light2:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/keys = {
"times": PoolRealArray( 0, 1, 2, 3 ),
"transitions": PoolRealArray( -2, -2, -2, -2 ),
"update": 0,
"values": [ Vector2( 196.528, 185.139 ), Vector2( 135.142, 454.013 ), Vector2( 638.105, 334.923 ), Vector2( 331.375, 101.653 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("light3:position")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/keys = {
"times": PoolRealArray( 0, 1, 2, 3 ),
"transitions": PoolRealArray( -2, -2, -2, -2 ),
"update": 0,
"values": [ Vector2( 442.528, 411.139 ), Vector2( 635.283, 236.8 ), Vector2( 216.215, 396.815 ), Vector2( 682.96, 294.708 ) ]
}
[node name="lightmask_demo" type="Control"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 1.0
anchor_bottom = 1.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
size_flags_horizontal = 2
size_flags_vertical = 2
[node name="burano" type="TextureRect" parent="."]
material = SubResource( 1 )
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 800.0
margin_bottom = 600.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 1
size_flags_horizontal = 2
size_flags_vertical = 2
texture = ExtResource( 1 )
stretch_mode = 0
[node name="light1" type="Light2D" parent="."]
position = Vector2( 601.028, 242.639 )
enabled = true
editor_only = false
texture = ExtResource( 2 )
offset = Vector2( 0, 0 )
texture_scale = 1.0
color = Color( 1, 1, 1, 1 )
energy = 1.0
mode = 2
range_height = 0.0
range_z_min = -1024
range_z_max = 1024
range_layer_min = 0
range_layer_max = 0
range_item_cull_mask = 1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 0 )
shadow_buffer_size = 2048
shadow_gradient_length = 0.0
shadow_filter = 0
shadow_filter_smooth = 0.0
shadow_item_cull_mask = 1
[node name="light2" type="Light2D" parent="."]
position = Vector2( 196.528, 185.139 )
enabled = true
editor_only = false
texture = ExtResource( 2 )
offset = Vector2( 0, 0 )
texture_scale = 1.0
color = Color( 1, 1, 1, 1 )
energy = 1.0
mode = 2
range_height = 0.0
range_z_min = -1024
range_z_max = 1024
range_layer_min = 0
range_layer_max = 0
range_item_cull_mask = 1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 0 )
shadow_buffer_size = 2048
shadow_gradient_length = 0.0
shadow_filter = 0
shadow_filter_smooth = 0.0
shadow_item_cull_mask = 1
[node name="light3" type="Light2D" parent="."]
position = Vector2( 442.528, 411.139 )
enabled = true
editor_only = false
texture = ExtResource( 2 )
offset = Vector2( 0, 0 )
texture_scale = 1.0
color = Color( 1, 1, 1, 1 )
energy = 1.0
mode = 2
range_height = 0.0
range_z_min = -1024
range_z_max = 1024
range_layer_min = 0
range_layer_max = 0
range_item_cull_mask = 1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 0 )
shadow_buffer_size = 2048
shadow_gradient_length = 0.0
shadow_filter = 0
shadow_filter_smooth = 0.0
shadow_item_cull_mask = 1
[node name="anim" type="AnimationPlayer" parent="."]
playback_process_mode = 1
playback_default_blend_time = 0.0
root_node = NodePath("..")
anims/maskmotion = SubResource( 2 )
playback/active = true
playback/speed = 1.0
blend_times = [ ]
autoplay = "maskmotion"