godot-demo-projects/2d/hdr/beach_cave.tscn

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[gd_scene load_steps=5 format=2]
[ext_resource path="res://beach_cave.gd" type="Script" id=1]
[ext_resource path="res://ocean_beach.png" type="Texture" id=2]
[ext_resource path="res://ocean_cave.png" type="Texture" id=3]
[sub_resource type="Environment" id=1]
background_mode = 4
background_sky_custom_fov = 0.0
background_color = Color( 0, 0, 0, 1 )
background_energy = 1.0
background_canvas_max_layer = 0
ambient_light_color = Color( 0, 0, 0, 1 )
ambient_light_energy = 1.0
ambient_light_sky_contribution = 0.0
fog_enabled = false
fog_color = Color( 0.5, 0.6, 0.7, 1 )
fog_sun_color = Color( 1, 0.9, 0.7, 1 )
fog_sun_amount = 0.0
fog_depth_enabled = true
fog_depth_begin = 10.0
fog_depth_curve = 1.0
fog_transmit_enabled = false
fog_transmit_curve = 1.0
fog_height_enabled = false
fog_height_min = 0.0
fog_height_max = 100.0
fog_height_curve = 1.0
tonemap_mode = 0
tonemap_exposure = 1.0
tonemap_white = 1.0
auto_exposure_enabled = true
auto_exposure_scale = 0.51
auto_exposure_min_luma = 0.05
auto_exposure_max_luma = 8.0
auto_exposure_speed = 4.0
ss_reflections_enabled = false
ss_reflections_max_steps = 64
ss_reflections_fade_in = 0.15
ss_reflections_fade_out = 2.0
ss_reflections_depth_tolerance = 0.2
ss_reflections_roughness = true
ssao_enabled = false
ssao_radius = 1.0
ssao_intensity = 1.0
ssao_radius2 = 0.0
ssao_intensity2 = 1.0
ssao_bias = 0.01
ssao_light_affect = 0.0
ssao_color = Color( 0, 0, 0, 1 )
ssao_quality = 0
ssao_blur = 1
ssao_edge_sharpness = 4.0
dof_blur_far_enabled = false
dof_blur_far_distance = 10.0
dof_blur_far_transition = 5.0
dof_blur_far_amount = 0.1
dof_blur_far_quality = 1
dof_blur_near_enabled = false
dof_blur_near_distance = 2.0
dof_blur_near_transition = 1.0
dof_blur_near_amount = 0.1
dof_blur_near_quality = 1
glow_enabled = true
glow_levels/1 = false
glow_levels/2 = false
glow_levels/3 = false
glow_levels/4 = true
glow_levels/5 = true
glow_levels/6 = false
glow_levels/7 = true
glow_intensity = 0.8
glow_strength = 0.88
glow_bloom = 0.0
glow_blend_mode = 0
glow_hdr_threshold = 1.0
glow_hdr_scale = 2.0
glow_bicubic_upscale = true
adjustment_enabled = false
adjustment_brightness = 1.0
adjustment_contrast = 1.0
adjustment_saturation = 1.0
[node name="hdr" type="Node2D"]
script = ExtResource( 1 )
[node name="beach" type="Sprite" parent="."]
modulate = Color( 2, 2, 2, 1 )
self_modulate = Color( 2, 2, 2, 1 )
texture = ExtResource( 2 )
centered = false
[node name="cave" type="Sprite" parent="."]
self_modulate = Color( 0.233166, 0.221219, 0.23582, 1 )
scale = Vector2( 1.2, 1 )
texture = ExtResource( 3 )
centered = false
[node name="environment" type="WorldEnvironment" parent="."]
environment = SubResource( 1 )
[node name="Label" type="Label" parent="."]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 40.0
margin_bottom = 13.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
size_flags_horizontal = 2
size_flags_vertical = 0
custom_colors/font_color = Color( 0.213955, 0.205626, 0.20313, 1 )
text = "Drag Left and Right"
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1