godot-demo-projects/networking/websocket_chat
ShatteredReality b4c73f4888
Fix README links to asset library (#1078)
This updates all links to point to the 4.2 demos instead of the 3.5 ones.

Co-authored-by: A Thousand Ships (she/her) <96648715+AThousandShips@users.noreply.github.com>
2024-06-24 19:29:58 +02:00
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screenshots
websocket Fix incorrect `class_name` declarations being swapped with `extends` 2024-06-03 20:13:55 +02:00
README.md Fix README links to asset library (#1078) 2024-06-24 19:29:58 +02:00
chat.tscn
client.gd Use static typing in all demos (#1063) 2024-06-01 12:12:18 +02:00
client.tscn
combo.tscn
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icon.webp.import
project.godot Use static typing in all demos (#1063) 2024-06-01 12:12:18 +02:00
server.gd Use static typing in all demos (#1063) 2024-06-01 12:12:18 +02:00
server.tscn

README.md

WebSocket Chat

This is a demo of a simple chat implemented using WebSockets, showing both how to host a websocket server from Godot and how to connect to it.

Language: GDScript

Renderer: Compatibility

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2799

Screenshots

Screenshot