godot-demo-projects/mono/android_iap/project.godot

36 lines
982 B
Plaintext

; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Android in-app purchases with C#"
config/description="This demo shows how to make in-app payments in Android in C#.
Note: Running the demo requires exporting and uploading the game to Google Play."
config/tags=PackedStringArray("demo", "mobile", "official", "porting")
run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.3", "C#", "Mobile")
config/icon="res://icon.svg"
[display]
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[dotnet]
project/assembly_name="Android in-app purchases with C#"
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true