16d8ba09fb
KinematicBody was replaced by CharacterBody in Godot 4.0. This also adds the 3D suffix to 3D physics classes. |
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.. | ||
2.5d | ||
compute_shader_heightmap | ||
joypads | ||
large_world_coordinates | ||
matrix_transform | ||
noise_viewer | ||
os_test | ||
pause | ||
window_management | ||
README.md |
README.md
Miscellaneous Demos
These demos don't fit into any other category, so they go into this folder.
Languages: All have GDScript, OpenSimplexNoise has Godot shader language, OS test has some C#
Renderers: Large World Coordinates uses Mobile, the rest use Compatibility