b4c73f4888
This updates all links to point to the 4.2 demos instead of the 3.5 ones. Co-authored-by: A Thousand Ships (she/her) <96648715+AThousandShips@users.noreply.github.com> |
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screenshots | ||
README.md | ||
default_env.tres | ||
enemy.gd | ||
enemy.tscn | ||
enemy_crab.png | ||
enemy_crab.png.import | ||
gui.gd | ||
icon.webp | ||
icon.webp.import | ||
player.gd | ||
project.godot | ||
save_load.tscn | ||
save_load_config_file.gd | ||
save_load_json.gd | ||
sea_turtle.png | ||
sea_turtle.png.import |
README.md
Saving and Loading (Serialization)
This demo showcases how to save a simple game with each serialization format supported by Godot:
- ConfigFile
- JSON
More formats may be added in the future.
For more information, see Saving games in the documentation.
See the Run-time File Saving and Loading demo for an example of loading various file types in an exported project without needing to import them.
Language: GDScript
Renderer: Compatibility
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2781