godot-demo-projects/gui/msdf_font
ShatteredReality b4c73f4888
Fix README links to asset library (#1078)
This updates all links to point to the 4.2 demos instead of the 3.5 ones.

Co-authored-by: A Thousand Ships (she/her) <96648715+AThousandShips@users.noreply.github.com>
2024-06-24 19:29:58 +02:00
..
screenshots
README.md Fix README links to asset library (#1078) 2024-06-24 19:29:58 +02:00
icon.webp Use 128×128 WebP icons for all demos (#885) 2023-03-29 18:59:57 +02:00
icon.webp.import Use 128×128 WebP icons for all demos (#885) 2023-03-29 18:59:57 +02:00
montserrat_semibold.ttf
montserrat_semibold.ttf.import
montserrat_semibold_msdf.ttf
montserrat_semibold_msdf.ttf.import Remove old and unused project settings, update various demos for 4.2 (#1024) 2024-03-26 18:01:58 +01:00
project.godot Use static typing in all demos (#1063) 2024-06-01 12:12:18 +02:00
sdf_font_demo.gd Use static typing in all demos (#1063) 2024-06-01 12:12:18 +02:00
sdf_font_demo.tscn Remove old and unused project settings, update various demos for 4.2 (#1024) 2024-03-26 18:01:58 +01:00

README.md

Multi-channel Signed Distance Field Font Demo

This is a demo of Multi-channel Signed Distance Field fonts in Godot. The technique used allows the text to remain clear under arbitrary zooms and rotations.

The multi-channel part refers to the font texture being generated in a way that allows for higher precision when rendering the font. This allows MSDF fonts to be more readable at small font sizes compared to single-channel signed distance field fonts.

Language: This demo contains no code.

Renderer: Compatibility

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2770

Screenshots

Screenshot