godot-demo-projects/3d/variable_rate_shading
Aaron Franke 5646c6a7a8
Open and save 3D demos in Godot 4.3 stable (#1109)
2024-08-27 13:40:06 -07:00
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screenshots
README.md Fix README links to asset library (#1078) 2024-06-24 19:29:58 +02:00
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information.gd
project.godot Open and save 3D demos in Godot 4.3 stable (#1109) 2024-08-27 13:40:06 -07:00
vrs.gd Use static typing in all demos (#1063) 2024-06-01 12:12:18 +02:00
vrs.tscn Open and save 3D demos in Godot 4.3 stable (#1109) 2024-08-27 13:40:06 -07:00
vrs_texture.gdshader
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README.md

Variable Rate Shading

This project showcases how to use variable rate shading (VRS) in 3D to improve performance.

Performance metrics are also displayed to evaluate potential performance gains.

Language: GDScript

Renderer: Forward+

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2753

Screenshots

Screenshot