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screenshots | ||
README.md | ||
checker.LICENSE.md | ||
checker.png | ||
checker.png.import | ||
day_night_cycle.gd | ||
default_env.tres | ||
icon.webp | ||
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logo_projector.png | ||
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project.godot | ||
spin.gd | ||
test.tscn | ||
tester.gd |
README.md
3D Lights and Shadows
This project showcases various 3D light and shadow features supported by Godot. This includes contact-hardening shadows (PCSS) and light projectors.
The background sky uses a PhysicalSkyMaterial, which allows for the sky colors to be automatically adjusted as the sun performs a day/night cycle. The radiance map (used to provide ambient and reflected light to the scene) is updated in real-time with the environment sky's process mode set accordingly.
Language: GDScript
Renderer: Forward+
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2741