godot-demo-projects/2d/role_playing_game
esainane 0fba875c72
Fix theme properties in various demos (#1097)
3.x -> 4.x:
`font_color_shadow` -> `font_shadow_color`
`font_color_selected` -> `font_selected_color`
`hseparation` -> `h_separation`
`vseparation` -> `v_separation`
`shadow_as_outline` -> `shadow_outline_size`

`panelf` and `panelnc` were removed in 3.2, as the options were never used.
See: godotengine/godot#28639

`font_color_shadow` is not a property of ProgressBar's theme, and there
doesn't seem to be an equivalent. The term "shadow" does not appear in any of:
{scene/{gui/{progress_bar,range,control},main/{canvas_item,node}},core/object/object}.{cpp,h}
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combat Use static typing in all demos (#1063) 2024-06-01 12:12:18 +02:00
decoration Port demos with remade art assets to Godot 4 (#922) 2024-02-10 01:40:04 +01:00
dialogue Use static typing in all demos (#1063) 2024-06-01 12:12:18 +02:00
grid_movement Use static typing in all demos (#1063) 2024-06-01 12:12:18 +02:00
screenshots Optimize PNG images using oxipng 2020-08-16 17:48:38 -05:00
theme Fix theme properties in various demos (#1097) 2024-08-02 03:01:04 -07:00
README.md Fix README links to asset library (#1078) 2024-06-24 19:29:58 +02:00
game.gd Use static typing in all demos (#1063) 2024-06-01 12:12:18 +02:00
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icon.svg Port demos with remade art assets to Godot 4 (#922) 2024-02-10 01:40:04 +01:00
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project.godot Use static typing in all demos (#1063) 2024-06-01 12:12:18 +02:00

README.md

Role Playing Game

This shows a method of creating grid-based movement with Godot and GDScript. It also includes a simple JRPG-style dialogue and battle system on top of it.

Language: GDScript

Renderer: Compatibility

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2729

Screenshots

Screenshot

Screenshot