0fba875c72
3.x -> 4.x: `font_color_shadow` -> `font_shadow_color` `font_color_selected` -> `font_selected_color` `hseparation` -> `h_separation` `vseparation` -> `v_separation` `shadow_as_outline` -> `shadow_outline_size` `panelf` and `panelnc` were removed in 3.2, as the options were never used. See: godotengine/godot#28639 `font_color_shadow` is not a property of ProgressBar's theme, and there doesn't seem to be an equivalent. The term "shadow" does not appear in any of: {scene/{gui/{progress_bar,range,control},main/{canvas_item,node}},core/object/object}.{cpp,h} |
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.. | ||
combat | ||
decoration | ||
dialogue | ||
grid_movement | ||
screenshots | ||
theme | ||
README.md | ||
game.gd | ||
game.tscn | ||
icon.svg | ||
icon.svg.import | ||
project.godot |
README.md
Role Playing Game
This shows a method of creating grid-based movement with Godot and GDScript. It also includes a simple JRPG-style dialogue and battle system on top of it.
Language: GDScript
Renderer: Compatibility
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2729