b4c73f4888
This updates all links to point to the 4.2 demos instead of the 3.5 ones. Co-authored-by: A Thousand Ships (she/her) <96648715+AThousandShips@users.noreply.github.com> |
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README.md | ||
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fire_particle.png.import | ||
flipbook.png | ||
flipbook.png.import | ||
icon.webp | ||
icon.webp.import | ||
mask.png | ||
mask.png.import | ||
particles.tscn | ||
pause.gd | ||
point_normal_texture_image_outline.tres | ||
point_texture_emit.tres | ||
point_texture_image_outline.tres | ||
project.godot | ||
smoke_particle.png | ||
smoke_particle.png.import | ||
spark_particle2.png | ||
spark_particle2.png.import |
README.md
2D Particles
This demo showcases how 2D particle systems work in Godot.
Language: GDScript
Renderer: Mobile
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2724
How does it work?
It uses GPUParticles2D
nodes
with ParticleProcessMaterial
materials. Note that ParticleProcessMaterial
is agnostic between 2D and 3D,
so when used in 2D, the "Disable Z" flag should be enabled.