godot-demo-projects/2d/glow/beach_cave.tscn

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[gd_scene load_steps=5 format=3 uid="uid://bhcia8aeoa4cm"]
[ext_resource type="Script" path="res://beach_cave.gd" id="1"]
[ext_resource type="Texture2D" uid="uid://drndflsw6mug" path="res://ocean_beach.png" id="2"]
[ext_resource type="Texture2D" uid="uid://dyslwppgvocgd" path="res://ocean_cave.png" id="3"]
[sub_resource type="Environment" id="1"]
background_mode = 3
ambient_light_sky_contribution = 0.0
glow_enabled = true
glow_levels/3 = 0.0
glow_levels/4 = 1.0
glow_levels/7 = 1.0
glow_strength = 0.88
glow_bloom = 0.08
glow_blend_mode = 0
[node name="BeachCave" type="Node2D"]
script = ExtResource("1")
[node name="Beach" type="Sprite2D" parent="."]
modulate = Color(2, 2, 2, 1)
self_modulate = Color(2, 2, 2, 1)
texture = ExtResource("2")
centered = false
region_enabled = true
region_rect = Rect2(0, 0, 3840, 720)
[node name="Cave" type="Sprite2D" parent="."]
self_modulate = Color(0.233166, 0.221219, 0.23582, 1)
scale = Vector2(1.2, 1)
texture = ExtResource("3")
centered = false
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("1")
[node name="Camera2D" type="Camera2D" parent="."]
offset = Vector2(540, 360)
[node name="Label" type="Label" parent="."]
visible = false
offset_left = 18.0
offset_top = 18.0
offset_right = 294.0
offset_bottom = 70.0
size_flags_horizontal = 2
size_flags_vertical = 0
text = "Drag left and right with the mouse
G: Toggle glow map (lens dirt effect)"