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All demos were opened with Godot 4.2.1, with the mesh format upgraded for 3D demos. The 3D antialiasing demo now uses Extra Cull Margin on the last object to prevent it from disappearing too early when the camera rotates (due to its use of shader-based animation). |
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README.md | ||
iap_demo.gd | ||
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project.godot |
README.md
Android IAP
This demo shows how to make in-app payments in Android.
Note: Running the demo requires exporting and uploading the game to Google Play.
Language: GDScript
Renderer: GLES 2
Note: There is a C# version available here.
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/532