; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ ] _global_script_class_icons={ } [application] config/name="Material Testers" config/description="This demo includes many sphere-like objects with complex materials, for the purpose of showcasing Godot's rendering capabilities. This demo was featured at the beginning of the Godot 3.0 trailer." run/main_scene="res://material_tester.tscn" config/icon="res://icon.png" [display] window/dpi/allow_hidpi=true window/stretch/mode="2d" window/stretch/aspect="expand" [gdnative] singletons=[ ] [memory] multithread/thread_rid_pool_prealloc=60 [rendering] quality/intended_usage/framebuffer_allocation=3 vram_compression/import_etc2=false quality/filters/anisotropic_filter_level=16 quality/filters/msaa=2 quality/filters/msaa.mobile=0 quality/filters/anisotropic_filter_level.mobile=4