; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Dynamic Split Screen" config/description="This sample project showcases an implementation of dynamic split screen, also called Voronoi split screen, using the Godot shader language." config/tags=PackedStringArray("3d", "demo", "official") run/main_scene="res://split_screen.tscn" config/features=PackedStringArray("4.2") config/icon="res://icon.webp" [debug] gdscript/warnings/untyped_declaration=1 [input] move_up_player1={ "deadzone": 0.2, "events": 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renderer/rendering_method.mobile="gl_compatibility" lights_and_shadows/directional_shadow/soft_shadow_filter_quality=4 anti_aliasing/quality/msaa_3d=2