using Godot; public partial class Mob : RigidBody2D { public override void _Ready() { var animatedSprite = GetNode("AnimatedSprite2D"); string[] mobTypes = animatedSprite.SpriteFrames.GetAnimationNames(); animatedSprite.Play(mobTypes[GD.Randi() % mobTypes.Length]); } public void OnVisibleOnScreenNotifier2DScreenExited() { QueueFree(); } }