using AndroidInAppPurchasesWithCSharp.GodotGooglePlayBilling; using Godot; using System.Linq; using System; using Array = Godot.Collections.Array; namespace AndroidInAppPurchasesWithCSharp { public partial class Main : Control { const string TestItemSku = "my_in_app_purchase_sku"; private AcceptDialog _alertDialog; private Label _label; private GooglePlayBilling _payment; private string _testItemPurchaseToken; public override void _Ready() { _payment = GetNode("GooglePlayBilling"); _alertDialog = GetNode("AlertDialog"); _label = GetNode