; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Pause" config/description="A demo showing how a game made in Godot can be paused." config/tags=PackedStringArray("demo", "official") run/main_scene="res://spinpause.tscn" config/features=PackedStringArray("4.2") config/icon="res://icon.webp" [debug] gdscript/warnings/untyped_declaration=1 [display] window/stretch/mode="canvas_items" window/stretch/aspect="expand" [input] toggle_pause={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":80,"physical_keycode":0,"key_label":0,"unicode":112,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194313,"key_label":0,"unicode":0,"echo":false,"script":null) ] } [rendering] renderer/rendering_method="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility" environment/defaults/default_clear_color=Color(0.133333, 0.133333, 0.133333, 1) anti_aliasing/quality/msaa_3d=2 anti_aliasing/quality/use_debanding=true