; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Multi-channel Signed Distance Field Font Demo" config/description="This is a demo of Signed Distance Field fonts in Godot. The technique used allows the text to remain clear under arbitrary zooms and rotations. The multi-channel part refers to the font texture being generated in a way that allows for higher precision when rendering the font. This allows MSDF fonts to be more readable at small font sizes compared to single-channel signed distance field fonts." config/tags=PackedStringArray("2d", "demo", "gui", "official", "rendering") run/main_scene="res://sdf_font_demo.tscn" config/features=PackedStringArray("4.2") config/icon="res://icon.webp" [debug] gdscript/warnings/untyped_declaration=1 [display] window/stretch/mode="canvas_items" window/stretch/aspect="expand" [input] toggle_msdf_font={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) ] } [rendering] renderer/rendering_method="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility" environment/defaults/default_clear_color=Color(0.180392, 0.117647, 0.152941, 1)