extends Panel enum SyncSource { SYSTEM_CLOCK, SOUND_CLOCK, } const BPM = 116 const BARS = 4 const COMPENSATE_FRAMES = 2 const COMPENSATE_HZ = 60.0 var playing := false var sync_source := SyncSource.SYSTEM_CLOCK # Used by system clock. var time_begin: float var time_delay: float func _process(_delta: float) -> void: if not playing or not $Player.playing: return var time := 0.0 if sync_source == SyncSource.SYSTEM_CLOCK: # Obtain from ticks. time = (Time.get_ticks_usec() - time_begin) / 1000000.0 # Compensate. time -= time_delay elif sync_source == SyncSource.SOUND_CLOCK: time = $Player.get_playback_position() + AudioServer.get_time_since_last_mix() - AudioServer.get_output_latency() + (1 / COMPENSATE_HZ) * COMPENSATE_FRAMES var beat := int(time * BPM / 60.0) var seconds := int(time) var seconds_total := int($Player.stream.get_length()) @warning_ignore("integer_division") $Label.text = str("BEAT: ", beat % BARS + 1, "/", BARS, " TIME: ", seconds / 60, ":", str(seconds % 60).pad_zeros(2), " / ", seconds_total / 60, ":", str(seconds_total % 60).pad_zeros(2)) func _on_PlaySystem_pressed() -> void: sync_source = SyncSource.SYSTEM_CLOCK time_begin = Time.get_ticks_usec() time_delay = AudioServer.get_time_to_next_mix() + AudioServer.get_output_latency() playing = true $Player.play() func _on_PlaySound_pressed() -> void: sync_source = SyncSource.SOUND_CLOCK playing = true $Player.play()