extends Camera3D @export var MOVEMENT_SPEED: float = 12 @export var flip_axis: bool = false @onready var targets = $Targets func _process(_delta): var mouse_to_world = ( project_local_ray_normal(get_viewport().get_mouse_position()) * MOVEMENT_SPEED ) if flip_axis: mouse_to_world = -mouse_to_world else: mouse_to_world.z *= -1 targets.transform.origin = mouse_to_world