# 3D Inverse Kinematics This is an example of different Inverse Kinematic algorithms implemented in Godot. It contains four scenes, showing different ways they can be used. Language: GDScript Renderer: Forward+ ## How does it work? This demo shows how to implement IK using two different methods. One uses the [`SkeletonIK`](https://docs.godotengine.org/en/latest/classes/class_skeletonik.html) node which is built into Godot. The other method is using a script called FABRIK (inside of the SADE plugin) for inverse kinematics. ## Screenshots ![Screenshot](screenshots/cube.png) ![Screenshot](screenshots/fps_gun.png)