# Audio BPM Sync A demo of how to sync the audio playback with the time for a consistent BPM. Language: GDScript Renderer: GLES 2 ## How does it work? For the sound clock, it uses methods in [`AudioServer`](https://docs.godotengine.org/en/latest/classes/class_audioserver.html) to sync the audio playback. For the system clock, it uses `OS.get_ticks_usec()`. ## Screenshots ![Screenshot](screenshots/bpm.png)