[gd_scene load_steps=35 format=2] [ext_resource path="res://fire_particle.png" type="Texture" id=1] [ext_resource path="res://smoke_particle.png" type="Texture" id=2] [ext_resource path="res://spark_particle2.png" type="Texture" id=3] [ext_resource path="res://point_texture_emit.tres" type="Texture" id=4] [ext_resource path="res://point_texture_image_outline.tres" type="Texture" id=5] [ext_resource path="res://point_normal_texture_image_outline.tres" type="Texture" id=6] [sub_resource type="CanvasItemMaterial" id=1] blend_mode = 1 [sub_resource type="Curve" id=2] min_value = -360.0 max_value = 360.0 _data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 85.0781 ), 0.0, 0.0, 0, 0 ] [sub_resource type="CurveTexture" id=3] curve = SubResource( 2 ) [sub_resource type="Curve" id=4] _data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0.295898 ), 0.0, 0.0, 0, 0 ] [sub_resource type="CurveTexture" id=5] curve = SubResource( 4 ) [sub_resource type="ParticlesMaterial" id=6] emission_shape = 1 emission_sphere_radius = 8.0 flag_disable_z = true gravity = Vector3( 0, -26, 0 ) angular_velocity = 1.0 angular_velocity_curve = SubResource( 3 ) orbit_velocity = 0.0 orbit_velocity_random = 0.0 linear_accel = 50.0 linear_accel_random = 1.0 damping = 2.0 scale = 0.8 scale_random = 0.3 scale_curve = SubResource( 5 ) color = Color( 0.859375, 0.180278, 0.0469971, 1 ) [sub_resource type="Gradient" id=7] colors = PoolColorArray( 1, 1, 1, 0.806627, 1, 1, 1, 0 ) [sub_resource type="GradientTexture" id=8] gradient = SubResource( 7 ) [sub_resource type="ParticlesMaterial" id=9] emission_shape = 1 emission_sphere_radius = 30.0 flag_disable_z = true gravity = Vector3( 0, 0, 0 ) initial_velocity = 1.0 angular_velocity = 20.0 angular_velocity_random = 1.0 orbit_velocity = 0.0 orbit_velocity_random = 0.0 radial_accel = 50.0 damping = 20.0 damping_random = 0.2 angle = 360.0 angle_random = 1.0 color_ramp = SubResource( 8 ) [sub_resource type="CanvasItemMaterial" id=10] blend_mode = 1 [sub_resource type="Gradient" id=11] offsets = PoolRealArray( 0, 0.0769231, 0.16568, 0.266272, 0.378698, 0.491124, 0.609467, 0.704142, 0.804734, 0.911243, 1 ) colors = PoolColorArray( 1, 1, 1, 1, 1, 0.152961, 0, 1, 1, 0.726562, 0, 1, 0.78125, 1, 0, 1, 0.289062, 1, 0, 1, 0, 1, 0.472656, 1, 0, 1, 0.835938, 1, 0, 0.71875, 1, 1, 0.21875, 0, 1, 1, 1, 0, 0.773438, 1, 1, 1, 1, 1 ) [sub_resource type="GradientTexture" id=12] gradient = SubResource( 11 ) [sub_resource type="Curve" id=13] _data = [ Vector2( 0, 0.510742 ), 0.0, 0.0, 0, 0, Vector2( 1, 1 ), 0.0, 0.0, 0, 0 ] [sub_resource type="CurveTexture" id=14] curve = SubResource( 13 ) [sub_resource type="Curve" id=15] _data = [ Vector2( 0, 0.961914 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ] [sub_resource type="CurveTexture" id=16] curve = SubResource( 15 ) [sub_resource type="ParticlesMaterial" id=17] trail_divisor = 32 trail_size_modifier = SubResource( 16 ) emission_shape = 1 emission_sphere_radius = 4.0 flag_disable_z = true gravity = Vector3( 0, 0, 0 ) initial_velocity = 1.0 angular_velocity = 100.0 orbit_velocity = 0.0 orbit_velocity_random = 0.0 tangential_accel = 100.0 angle = 360.0 angle_random = 1.0 scale = 3.0 scale_curve = SubResource( 14 ) color_ramp = SubResource( 12 ) hue_variation = 1.0 hue_variation_random = 1.0 [sub_resource type="CanvasItemMaterial" id=18] blend_mode = 1 [sub_resource type="Gradient" id=19] offsets = PoolRealArray( 0, 0.171598, 0.301775, 0.390533, 1 ) colors = PoolColorArray( 1, 0.63501, 0.28125, 1, 1, 0.398438, 0, 1, 0.679688, 0.277451, 0.169922, 0.232039, 0.515625, 0.362454, 0.199402, 0.0784314, 1, 1, 1, 0.0839033 ) [sub_resource type="GradientTexture" id=20] gradient = SubResource( 19 ) [sub_resource type="Curve" id=21] max_value = 50.0 _data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.0180711, 0 ), 74.6314, 74.6314, 0, 0, Vector2( 0.0392147, 40.9884 ), 0.0, 0.0, 0, 0, Vector2( 1, 50 ), 0.0, 0.0, 0, 0 ] [sub_resource type="CurveTexture" id=22] curve = SubResource( 21 ) [sub_resource type="Curve" id=23] max_value = 2.0 _data = [ Vector2( 0, 0 ), 0.0, 1.78215, 0, 0, Vector2( 0.282731, 1.17848 ), -1.56917, 21.2492, 0, 0, Vector2( 0.311895, 2 ), 1.46231, 0.0, 0, 0, Vector2( 1, 2 ), 0.0, 0.0, 0, 0 ] [sub_resource type="CurveTexture" id=24] curve = SubResource( 23 ) [sub_resource type="ParticlesMaterial" id=25] emission_shape = 2 emission_box_extents = Vector3( 10, 10, 40 ) flag_rotate_y = true flag_disable_z = true gravity = Vector3( 0, 0, 0 ) initial_velocity = 1.0 angular_velocity = 26.0 orbit_velocity = 0.0 orbit_velocity_random = 0.0 radial_accel = 1.0 radial_accel_random = 0.3 radial_accel_curve = SubResource( 22 ) damping = 10.0 scale_curve = SubResource( 24 ) color_ramp = SubResource( 20 ) [sub_resource type="ParticlesMaterial" id=26] emission_shape = 3 emission_point_texture = ExtResource( 4 ) emission_point_count = 10554 flag_disable_z = true gravity = Vector3( 0, 0, 0 ) initial_velocity = 1.0 angular_velocity = 1.47136e-43 orbit_velocity = 0.0 orbit_velocity_random = 0.0 scale = 0.5 scale_random = 1.0 color = Color( 1, 0.550781, 0.550781, 1 ) [sub_resource type="ParticlesMaterial" id=27] emission_shape = 3 emission_point_texture = ExtResource( 5 ) emission_point_count = 1288 flag_disable_z = true gravity = Vector3( 0, 0, 0 ) initial_velocity = 1.0 angular_velocity = 1.47136e-43 orbit_velocity = 0.0 orbit_velocity_random = 0.0 scale = 0.5 scale_random = 1.0 color = Color( 0.375, 0.692383, 1, 1 ) [sub_resource type="ParticlesMaterial" id=28] emission_shape = 4 emission_point_texture = ExtResource( 5 ) emission_normal_texture = ExtResource( 6 ) emission_point_count = 1288 flag_disable_z = true gravity = Vector3( 0, 0, 0 ) initial_velocity = 20.0 angular_velocity = 1.47136e-43 orbit_velocity = 0.0 orbit_velocity_random = 0.0 scale = 0.5 scale_random = 1.0 color = Color( 0.214844, 1, 0.392731, 1 ) [node name="Particles" type="Node"] [node name="Fire" type="Particles2D" parent="."] material = SubResource( 1 ) position = Vector2( 122, 502 ) amount = 32 preprocess = 0.1 process_material = SubResource( 6 ) texture = ExtResource( 1 ) [node name="Smoke" type="Particles2D" parent="."] position = Vector2( 362, 502 ) amount = 32 lifetime = 2.0 preprocess = 0.1 process_material = SubResource( 9 ) texture = ExtResource( 2 ) [node name="Magic" type="Particles2D" parent="."] material = SubResource( 10 ) position = Vector2( 620, 440 ) amount = 64 lifetime = 2.0 preprocess = 0.1 randomness = 1.0 process_material = SubResource( 17 ) texture = ExtResource( 3 ) [node name="Explosion" type="Particles2D" parent="."] material = SubResource( 18 ) position = Vector2( 613.467, 182.62 ) rotation = 3.13794 amount = 16 lifetime = 2.0 explosiveness = 1.0 process_material = SubResource( 25 ) texture = ExtResource( 2 ) [node name="Emit_Mask" type="Particles2D" parent="."] position = Vector2( 42, -68 ) amount = 180 lifetime = 0.2 visibility_rect = Rect2( 26.0055, 90.0015, 199.176, 95.0445 ) process_material = SubResource( 26 ) texture = ExtResource( 3 ) [node name="Outline_Mask" type="Particles2D" parent="."] position = Vector2( 42, 52 ) amount = 180 lifetime = 0.2 visibility_rect = Rect2( 26.0055, 90.0015, 199.176, 95.0445 ) process_material = SubResource( 27 ) texture = ExtResource( 3 ) [node name="Direction_Mask" type="Particles2D" parent="."] position = Vector2( 40, 180 ) amount = 180 lifetime = 0.2 visibility_rect = Rect2( 26.0055, 90.0015, 199.176, 95.0445 ) process_material = SubResource( 28 ) texture = ExtResource( 3 ) [node name="Camera2D" type="Camera2D" parent="."] offset = Vector2( 512, 300 ) current = true