# Isometric Game This demo shows a traditional isometric view with depth sorting. A character can move around the level and will also slide around objects, as well as be occluded when standing in front or behind them. Language: GDScript Renderer: GLES 2 ## How does it work? The level uses a [`TileMap`](https://docs.godotengine.org/en/latest/classes/class_tilemap.html#class-tilemap) in which the tiles have different vertical offsets. The walls, doors, and pillars each have [`StaticBody2D`](https://docs.godotengine.org/en/latest/classes/class_staticbody2d.html) and [`CollisionPolygon2D`](https://docs.godotengine.org/en/latest/classes/class_collisionpolygon2d.html) at their base. The player also has a collider at its base, which makes the player collide with the level. ## Screenshots ![Screenshot](screenshots/isometric.png)