[gd_scene load_steps=24 format=1] [ext_resource path="res://player.gd" type="Script" id=1] [ext_resource path="res://robot_demo.png" type="Texture" id=2] [ext_resource path="res://bullet.png" type="Texture" id=3] [ext_resource path="res://sound_coin.wav" type="Sample" id=4] [ext_resource path="res://sound_jump.wav" type="Sample" id=5] [ext_resource path="res://sound_shoot.wav" type="Sample" id=6] [ext_resource path="res://osb_left.png" type="Texture" id=7] [ext_resource path="res://osb_right.png" type="Texture" id=8] [ext_resource path="res://osb_jump.png" type="Texture" id=9] [ext_resource path="res://osb_fire.png" type="Texture" id=10] [sub_resource type="CapsuleShape2D" id=1] custom_solver_bias = 0.0 radius = 10.0 height = 44.4787 [sub_resource type="ColorRamp" id=2] offsets = FloatArray( 0, 1 ) colors = ColorArray( 1, 1, 1, 1, 0, 0, 0, 0.0442478 ) [sub_resource type="Animation" id=3] resource/name = "crouch" length = 0.01 loop = true step = 0.25 tracks/0/type = "value" tracks/0/path = NodePath("sprite:frame") tracks/0/interp = 1 tracks/0/imported = false tracks/0/keys = { "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "update":1, "values":[ 22 ] } [sub_resource type="Animation" id=4] resource/name = "falling" length = 0.01 loop = true step = 0.25 tracks/0/type = "value" tracks/0/path = NodePath("sprite:frame") tracks/0/interp = 1 tracks/0/imported = false tracks/0/keys = { "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "update":1, "values":[ 21 ] } [sub_resource type="Animation" id=5] resource/name = "falling_weapon" length = 0.5 loop = true step = 0.25 tracks/0/type = "value" tracks/0/path = NodePath("sprite:frame") tracks/0/interp = 1 tracks/0/imported = false tracks/0/keys = { "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "update":1, "values":[ 26 ] } [sub_resource type="Animation" id=6] length = 7.0 loop = true step = 0.25 tracks/0/type = "value" tracks/0/path = NodePath("sprite:frame") tracks/0/interp = 1 tracks/0/imported = false tracks/0/keys = { "times":FloatArray( 0, 1.25, 1.5, 2, 4.5, 4.75, 5, 5.25 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1, 1, 1 ), "update":1, "values":[ 16, 17, 18, 16, 19, 20, 19, 16 ] } [sub_resource type="Animation" id=7] length = 0.5 loop = true step = 0.25 tracks/0/type = "value" tracks/0/path = NodePath("sprite:frame") tracks/0/interp = 1 tracks/0/imported = false tracks/0/keys = { "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "update":1, "values":[ 25 ] } [sub_resource type="Animation" id=8] length = 0.5 loop = true step = 0.25 tracks/0/type = "value" tracks/0/path = NodePath("sprite:frame") tracks/0/interp = 1 tracks/0/imported = false tracks/0/keys = { "times":FloatArray( 0, 0.25, 0.5 ), "transitions":FloatArray( 1, 1, 1 ), "update":1, "values":[ 23, 24, 23 ] } [sub_resource type="Animation" id=9] length = 0.5 loop = true step = 0.25 tracks/0/type = "value" tracks/0/path = NodePath("sprite:frame") tracks/0/interp = 1 tracks/0/imported = false tracks/0/keys = { "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "update":1, "values":[ 26 ] } [sub_resource type="Animation" id=10] length = 1.25 loop = true step = 0.25 tracks/0/type = "value" tracks/0/path = NodePath("sprite:frame") tracks/0/interp = 1 tracks/0/imported = false tracks/0/keys = { "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1 ), "update":1, "values":[ 0, 1, 2, 3, 4, 0 ] } [sub_resource type="Animation" id=11] length = 1.25 loop = true step = 0.25 tracks/0/type = "value" tracks/0/path = NodePath("sprite:frame") tracks/0/interp = 1 tracks/0/imported = false tracks/0/keys = { "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1 ), "update":1, "values":[ 5, 6, 7, 8, 9, 5 ] } [sub_resource type="Animation" id=12] length = 1.25 loop = true step = 0.25 tracks/0/type = "value" tracks/0/path = NodePath("sprite:frame") tracks/0/interp = 1 tracks/0/imported = false tracks/0/keys = { "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1 ), "update":1, "values":[ 10, 11, 12, 13, 14, 5 ] } [sub_resource type="SampleLibrary" id=13] samples/coin = { "db":0.0, "pitch":1.0, "sample":ExtResource( 4 ) } samples/jump = { "db":0.0, "pitch":1.0, "sample":ExtResource( 5 ) } samples/shoot = { "db":0.0, "pitch":1.0, "sample":ExtResource( 6 ) } [node name="player" type="KinematicBody2D"] input/pickable = false shapes/0/shape = SubResource( 1 ) shapes/0/transform = Matrix32( 1, 0, 0, 1, 0.291992, -0.835023 ) shapes/0/trigger = false collision/layers = 1 collision/mask = 1 collision/margin = 0.08 script/script = ExtResource( 1 ) index = 1 [node name="sprite" type="Sprite" parent="."] texture = ExtResource( 2 ) vframes = 2 hframes = 16 frame = 22 [node name="smoke" type="Particles2D" parent="sprite"] visibility/self_opacity = 0.363636 visibility/blend_mode = 1 transform/pos = Vector2( 20.7312, 3.21187 ) transform/rot = 83.4504 config/amount = 4 config/lifetime = 0.3 config/emit_timeout = 0.3 config/emitting = false config/local_space = false config/explosiveness = 0.1 config/texture = ExtResource( 3 ) params/direction = 0.0 params/spread = 180.0 params/linear_velocity = 20.0 params/spin_velocity = 1.0 params/orbit_velocity = 0.0 params/gravity_direction = 0.0 params/gravity_strength = 9.8 params/radial_accel = 0.0 params/tangential_accel = 0.0 params/damping = 0.0 params/initial_angle = 0.0 params/initial_size = 2.0 params/final_size = 2.0 params/hue_variation = 0.0 params/anim_speed_scale = 1.0 params/anim_initial_pos = 0.0 randomness/spin_velocity = 2.0 color/color_ramp = SubResource( 2 ) [node name="bullet_shoot" type="Position2D" parent="sprite"] transform/pos = Vector2( 30.6589, 6.13176 ) [node name="anim" type="AnimationPlayer" parent="."] playback/process_mode = 1 playback/default_blend_time = 0.0 root/root = NodePath("..") anims/crouch = SubResource( 3 ) anims/falling = SubResource( 4 ) anims/falling_weapon = SubResource( 5 ) anims/idle = SubResource( 6 ) anims/idle_weapon = SubResource( 7 ) anims/jumping = SubResource( 8 ) anims/jumping_weapon = SubResource( 9 ) anims/run = SubResource( 10 ) anims/run_weapon = SubResource( 11 ) anims/standing_weapon_ready = SubResource( 12 ) playback/active = true playback/speed = 2.0 blend_times = [ ] autoplay = "" [node name="camera" type="Camera2D" parent="."] anchor_mode = 1 rotating = false current = true zoom = Vector2( 1, 1 ) limit/left = 0 limit/top = 0 limit/right = 10000000 limit/bottom = 10000000 limit/smoothed = false drag_margin/h_enabled = true drag_margin/v_enabled = true smoothing/enable = false smoothing/speed = 5.0 drag_margin/left = 0.2 drag_margin/top = 0.2 drag_margin/right = 0.2 drag_margin/bottom = 0.2 [node name="CollisionShape2D" type="CollisionShape2D" parent="."] transform/pos = Vector2( 0.291992, -0.835023 ) shape = SubResource( 1 ) trigger = false _update_shape_index = 0 [node name="sound" type="SamplePlayer" parent="."] config/polyphony = 1 config/samples = SubResource( 13 ) default/volume_db = 0.0 default/pitch_scale = 1.0 default/pan = 0.0 default/depth = 0.0 default/height = 0.0 default/filter/type = 0 default/filter/cutoff = 0.0 default/filter/resonance = 0.0 default/filter/gain = 0.0 default/reverb_room = 2 default/reverb_send = 0.0 default/chorus_send = 0.0 [node name="ui" type="CanvasLayer" parent="."] editor/display_folded = true layer = 0 offset = Vector2( 0, 0 ) rotation = 0.0 scale = Vector2( 1, 1 ) [node name="left" type="TouchScreenButton" parent="ui"] transform/pos = Vector2( 27.7593, 360.87 ) transform/scale = Vector2( 1.49157, 1.46265 ) normal = ExtResource( 7 ) pressed = null bitmask = null passby_press = true action = "move_left" visibility_mode = 1 [node name="right" type="TouchScreenButton" parent="ui"] transform/pos = Vector2( 121.542, 361.415 ) transform/scale = Vector2( 1.49157, 1.46265 ) normal = ExtResource( 8 ) pressed = null bitmask = null passby_press = true action = "move_right" visibility_mode = 1 [node name="jump" type="TouchScreenButton" parent="ui"] transform/pos = Vector2( 666.224, 359.02 ) transform/scale = Vector2( 1.49157, 1.46265 ) normal = ExtResource( 9 ) pressed = null bitmask = null passby_press = false action = "jump" visibility_mode = 1 [node name="fire" type="TouchScreenButton" parent="ui"] transform/pos = Vector2( 668.073, 262.788 ) transform/scale = Vector2( 1.49157, 1.46265 ) normal = ExtResource( 10 ) pressed = null bitmask = null passby_press = false action = "shoot" visibility_mode = 1