[gd_scene load_steps=6 format=1] [ext_resource path="res://enemy_shot.gd" type="Script" id=1] [ext_resource path="res://enemy_shot.png" type="Texture" id=2] [sub_resource type="RectangleShape2D" id=1] custom_solver_bias = 0.0 extents = Vector2( 10, 4 ) [sub_resource type="ColorRamp" id=2] offsets = FloatArray( 0, 1 ) colors = ColorArray( 1, 0.0491249, 0.0113636, 1, 1, 1, 1, 0 ) [sub_resource type="Animation" id=3] length = 1.0 loop = false step = 0.1 tracks/0/type = "value" tracks/0/path = NodePath("hit_splash:config/emitting") tracks/0/interp = 1 tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.1 ), "transitions":FloatArray( 1, 1 ), "values":[ true, false ] } tracks/1/type = "method" tracks/1/path = NodePath(".") tracks/1/interp = 1 tracks/1/keys = { "times":FloatArray( 0.9 ), "transitions":FloatArray( 1 ), "values":[ { "args":[ ], "method":"queue_free" } ] } tracks/2/type = "value" tracks/2/path = NodePath("sprite:visibility/visible") tracks/2/interp = 1 tracks/2/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ false ] } [node name="enemy_shot" type="Area2D"] input/pickable = true shapes/0/shape = SubResource( 1 ) shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) shapes/0/trigger = false gravity_vec = Vector2( 0, 1 ) gravity = 98.0 linear_damp = 0.1 angular_damp = 1.0 script/script = ExtResource( 1 ) [node name="visibility" type="VisibilityNotifier2D" parent="."] transform/pos = Vector2( 1.8353, -0.0742126 ) transform/scale = Vector2( 1.54149, 0.770745 ) rect = Rect2( -10, -10, 20, 20 ) [node name="sprite" type="Sprite" parent="."] texture = ExtResource( 2 ) [node name="collision" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) trigger = false _update_shape_index = -1 [node name="hit_splash" type="Particles2D" parent="."] config/amount = 32 config/lifetime = 0.5 config/emitting = false config/explosiveness = 0.1 params/direction = 0.0 params/spread = 180.0 params/linear_velocity = 50.0 params/spin_velocity = 0.0 params/orbit_velocity = 0.0 params/gravity_direction = 0.0 params/gravity_strength = 0.0 params/radial_accel = 0.0 params/tangential_accel = 0.0 params/damping = 0.0 params/initial_angle = 0.0 params/initial_size = 3.0 params/final_size = 3.0 params/hue_variation = 0.0 params/anim_speed_scale = 1.0 params/anim_initial_pos = 0.0 color/color_ramp = SubResource( 2 ) [node name="anim" type="AnimationPlayer" parent="."] playback/process_mode = 1 playback/default_blend_time = 0.0 root/root = NodePath("..") anims/splash = SubResource( 3 ) playback/active = true playback/speed = 1.0 blend_times = [ ] autoplay = "" [connection signal="exit_screen" from="visibility" to="." method="_on_visibility_exit_screen"]