[gd_scene load_steps=5 format=1] [ext_resource path="res://art/seesaw_base.png" type="Texture" id=1] [ext_resource path="res://art/seesaw_top.png" type="Texture" id=2] [sub_resource type="ConcavePolygonShape2D" id=1] custom_solver_bias = 0.0 segments = Vector2Array( -32.6231, 32.0838, -1.28218, -31.1383, -1.28218, -31.1383, 33.8412, 33.1645, 33.8412, 33.1645, -32.6231, 32.0838 ) [sub_resource type="ConvexPolygonShape2D" id=2] custom_solver_bias = 0.0 points = Vector2Array( -99.0874, 7.76759, -125.025, -8.98358, 125.162, -8.44321, 99.2248, 7.22723 ) [node name="SeeSaw" type="Node2D"] [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 1 ) [node name="StaticBody2D" type="StaticBody2D" parent="Sprite"] input/pickable = false shapes/0/shape = SubResource( 1 ) shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) shapes/0/trigger = false collision/layers = 1 collision/mask = 1 constant_linear_velocity = Vector2( 0, 0 ) constant_angular_velocity = 0.0 friction = 1.0 bounce = 0.0 [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Sprite/StaticBody2D"] build_mode = 0 polygon = Vector2Array( -32.6231, 32.0838, -1.28218, -31.1383, 33.8412, 33.1645 ) shape_range = Vector2( -1, -1 ) trigger = false [node name="RigidBody2D" type="RigidBody2D" parent="."] transform/pos = Vector2( 1.19748, -29.9368 ) transform/rot = 16.2233 input/pickable = false shapes/0/shape = SubResource( 2 ) shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) shapes/0/trigger = false collision/layers = 1 collision/mask = 1 mode = 0 mass = 1.0 friction = 1.0 bounce = 0.0 gravity_scale = 1.0 custom_integrator = false continuous_cd = 0 contacts_reported = 0 contact_monitor = false sleeping = false can_sleep = true velocity/linear = Vector2( 0, 0 ) velocity/angular = 0.0 damp_override/linear = -1.0 damp_override/angular = -1.0 [node name="Sprite" type="Sprite" parent="RigidBody2D"] transform/scale = Vector2( 1, 0.5 ) texture = ExtResource( 2 ) [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="RigidBody2D"] build_mode = 0 polygon = Vector2Array( -125.025, -8.98358, 125.162, -8.44321, 99.2248, 7.22723, -99.0874, 7.76759 ) shape_range = Vector2( -1, -1 ) trigger = false [node name="PinJoint2D" type="PinJoint2D" parent="."] transform/pos = Vector2( 0, -31.1343 ) node_a = NodePath("../RigidBody2D") node_b = NodePath("../Sprite/StaticBody2D") bias/bias = 0.0 collision/exclude_nodes = true softness = 0.0