[gd_resource type="CanvasItemMaterial" load_steps=3 format=1] [ext_resource path="res://normal.jpg" type="Texture" id=1] [sub_resource type="CanvasItemShader" id=1] _code = { "fragment":"uniform texture normal;\n//normal maps expect Y-up, but 2D is Y-down, so must mirror this.\nNORMAL = tex(normal,UV).rgb * vec3(2.0,-2.0,1.0) - vec3(1.0,-1.0,0.0);", "fragment_ofs":0, "light":"", "light_ofs":0, "vertex":"", "vertex_ofs":0 } [resource] shader/shader = SubResource( 1 ) shader/shading_mode = 0 shader_param/normal = ExtResource( 1 )