[gd_scene load_steps=9 format=1] [ext_resource path="res://shadow_blob.png" type="Texture" id=1] [ext_resource path="res://torch_shader.tres" type="CanvasItemMaterial" id=2] [ext_resource path="res://faceColor.png" type="Texture" id=3] [ext_resource path="res://torch_light.png" type="Texture" id=4] [ext_resource path="res://fire.png" type="Texture" id=5] [sub_resource type="Animation" id=1] resource/name = "firecol" length = 5.0 loop = true step = 0.1 tracks/0/type = "value" tracks/0/path = NodePath("light:color") tracks/0/interp = 1 tracks/0/keys = { "cont":true, "times":FloatArray( 0, 0.4, 0.6, 1, 1.6, 1.9, 2.3, 2.8, 3, 3.5, 3.9, 4.2, 4.5, 4.8 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ), "values":[ Color( 1, 0.664806, 0.432623, 1 ), Color( 0.648063, 0.341868, 0.308913, 1 ), Color( 0.796534, 0.145722, 0.198635, 1 ), Color( 0.648063, 0.341868, 0.308913, 1 ), Color( 1, 0.664806, 0.432623, 1 ), Color( 0.796534, 0.145722, 0.198635, 1 ), Color( 0.648063, 0.341868, 0.308913, 1 ), Color( 0.796534, 0.145722, 0.198635, 1 ), Color( 1, 0.664806, 0.432623, 1 ), Color( 0.796534, 0.145722, 0.198635, 1 ), Color( 1, 0.664806, 0.432623, 1 ), Color( 0.796534, 0.145722, 0.198635, 1 ), Color( 0.648063, 0.341868, 0.308913, 1 ), Color( 1, 0.664806, 0.432623, 1 ) ] } [sub_resource type="ColorRamp" id=2] offsets = FloatArray( 0, 0.2, 0.6, 1 ) colors = ColorArray( 1, 0.658047, 0, 0.175658, 0.741369, 0.262782, 0, 1, 0.210534, 0, 0, 0.608392, 0, 0, 0, 0 ) [sub_resource type="CircleShape2D" id=3] custom_solver_bias = 0.0 radius = 10.0 [node name="Node2D" type="Node2D"] [node name="Sprite" type="Sprite" parent="."] transform/pos = Vector2( 0.880249, 3.08089 ) texture = ExtResource( 1 ) [node name="sprite" type="Sprite" parent="."] material/material = ExtResource( 2 ) transform/pos = Vector2( 1.95071, 0.487679 ) texture = ExtResource( 3 ) offset = Vector2( 0.0395508, -22.1477 ) region = true region_rect = Rect2( 817, 271, 42, 54 ) [node name="light" type="Light2D" parent="sprite"] transform/pos = Vector2( -0.975342, 0.975357 ) enabled = true texture = ExtResource( 4 ) offset = Vector2( 0, 0 ) scale = 8.0 color = Color( 1, 0.664806, 0.432623, 1 ) energy = 1.0 mode = 0 range/height = 50.0 range/z_min = -1024 range/z_max = 1024 range/layer_min = 0 range/layer_max = 0 range/item_mask = 1 shadow/enabled = true shadow/color = Color( 0, 0, 0, 0 ) shadow/buffer_size = 2048 shadow/esm_multiplier = 80.0 shadow/item_mask = 1 [node name="anim" type="AnimationPlayer" parent="sprite"] playback/process_mode = 1 playback/default_blend_time = 0.0 root/root = NodePath("..") anims/firecol = SubResource( 1 ) playback/active = true playback/speed = 1.0 blend_times = [ ] autoplay = "firecol" [node name="fire" type="Particles2D" parent="."] visibility/blend_mode = 1 transform/pos = Vector2( 1.08072, -42.4183 ) transform/scale = Vector2( 0.59473, 0.5694 ) config/amount = 12 config/lifetime = 1.0 config/texture = ExtResource( 5 ) params/direction = 180.0 params/spread = 20.0 params/linear_velocity = 100.0 params/spin_velocity = 1.0 params/orbit_velocity = 0.0 params/gravity_direction = 180.0 params/gravity_strength = 9.8 params/radial_accel = 0.0 params/tangential_accel = 0.0 params/damping = 0.0 params/initial_angle = 180.0 params/initial_size = 0.7 params/final_size = 1.0 params/hue_variation = 0.0 params/anim_speed_scale = 1.0 params/anim_initial_pos = 0.0 randomness/spin_velocity = 1.0 randomness/initial_angle = 1.0 color/color_ramp = SubResource( 2 ) [node name="VisibilityEnabler2D" type="VisibilityEnabler2D" parent="."] transform/pos = Vector2( 1.08071, -50.2535 ) transform/scale = Vector2( 4.29619, 6.51167 ) rect = Rect2( -10, -10, 20, 20 ) enabler/pause_animations = true enabler/freeze_bodies = true enabler/pause_particles = true enabler/process_parent = false enabler/fixed_process_parent = false [node name="col" type="StaticBody2D" parent="."] input/pickable = false shapes/0/shape = SubResource( 3 ) shapes/0/transform = Matrix32( 1, 0, 0, 1, 0.880249, 0 ) shapes/0/trigger = false collision/layers = 1 collision/mask = 1 constant_linear_velocity = Vector2( 0, 0 ) constant_angular_velocity = 0.0 friction = 1.0 bounce = 0.0 [node name="shape" type="CollisionShape2D" parent="col"] transform/pos = Vector2( 0.880249, 0 ) shape = SubResource( 3 ) trigger = false _update_shape_index = -1