[gd_scene load_steps=3 format=1] [ext_resource path="res://fog.png" type="Texture" id=1] [ext_resource path="res://floor.png" type="Texture" id=2] [node name="Node2D" type="Node2D"] [node name="fog opaque" type="Sprite" parent="."] texture = ExtResource( 1 ) centered = false offset = Vector2( -48, -48 ) region = true region_rect = Rect2( 0, 0, 144, 144 ) [node name="fog transparent" type="Sprite" parent="."] transform/pos = Vector2( 144, 0 ) texture = ExtResource( 1 ) centered = false offset = Vector2( -48, -48 ) region = true region_rect = Rect2( 144, 0, 144, 144 ) [node name="floor" type="Sprite" parent="."] transform/pos = Vector2( 264, 24 ) texture = ExtResource( 2 )