[gd_scene load_steps=4 format=1] [ext_resource path="res://ball.gd" type="Script" id=1] [ext_resource path="res://ball.png" type="Texture" id=2] [sub_resource type="CircleShape2D" id=1] custom_solver_bias = 0.0 radius = 7.45713 [node name="bal" type="RigidBody2D"] input/pickable = false shapes/0/shape = SubResource( 1 ) shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) shapes/0/trigger = false collision/layers = 1 collision/mask = 1 mode = 0 mass = 1.0 friction = 1.0 bounce = 0.0 gravity_scale = 1.0 custom_integrator = false continuous_cd = 0 contacts_reported = 0 contact_monitor = false sleeping = false can_sleep = true velocity/linear = Vector2( 0, 0 ) velocity/angular = 0.0 damp_override/linear = -1.0 damp_override/angular = -1.0 script/script = ExtResource( 1 ) [node name="sprite" type="Sprite" parent="."] transform/pos = Vector2( 0, 1 ) texture = ExtResource( 2 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) trigger = false _update_shape_index = 0