[gd_scene load_steps=3 format=2] [ext_resource path="res://moving_platform.gd" type="Script" id=1] [ext_resource path="res://moving_platform.png" type="Texture" id=2] [node name="moving_platform" type="Node2D"] script = ExtResource( 1 ) motion = Vector2( 0, 0 ) cycle = 1.0 [node name="platform" type="KinematicBody2D" parent="."] input_pickable = false collision_layer = 1 collision_mask = 1 collision/safe_margin = 0.08 [node name="Sprite" type="Sprite" parent="platform"] texture = ExtResource( 2 ) [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="platform"] build_mode = 0 polygon = PoolVector2Array( -88, -24, 88, -24, 88, 24, -88, 24 )