extends Node func _on_OpenShellWeb_pressed(): OS.shell_open("https://example.com") func _on_OpenShellFolder_pressed(): var path = OS.get_environment("HOME") if path == "": # Windows-specific. path = OS.get_environment("USERPROFILE") OS.shell_open(path) func _on_ChangeWindowTitle_pressed(): OS.set_window_title("Modified window title. Unicode characters for testing: é € × Ù ¨") func _on_ChangeWindowIcon_pressed(): var image = preload("res://icon.png").get_data() # Use an operation that will cause the icon to change in a visible manner. image.bumpmap_to_normalmap() OS.set_icon(image) func _on_MoveWindowToForeground_pressed(): OS.set_window_title("Will move window to foreground in 5 seconds, try unfocusing the window...") yield(get_tree().create_timer(5), "timeout") OS.move_window_to_foreground() # Restore the previous window title. OS.set_window_title(ProjectSettings.get_setting("application/config/name")) func _on_RequestAttention_pressed(): OS.set_window_title("Will request attention in 5 seconds, try unfocusing the window...") yield(get_tree().create_timer(5), "timeout") OS.request_attention() # Restore the previous window title. OS.set_window_title(ProjectSettings.get_setting("application/config/name")) func _on_VibrateDeviceShort_pressed(): Input.vibrate_handheld(200) func _on_VibrateDeviceLong_pressed(): Input.vibrate_handheld(1000) func _on_AddGlobalMenuItems_pressed(): OS.global_menu_add_item("Hello", "World", 0, null) OS.global_menu_add_separator("Hello") OS.global_menu_add_item("Hello2", "World2", 0, null) func _on_RemoveGlobalMenuItem_pressed(): OS.global_menu_remove_item("Hello", 0) func _on_GetClipboard_pressed(): OS.alert("Clipboard contents:\n\n%s" % OS.clipboard) func _on_SetClipboard_pressed(): OS.clipboard = "Modified clipboard contents. Unicode characters for testing: é € × Ù ¨" func _on_DisplayAlert_pressed(): OS.alert("Hello from Godot! Close this dialog to resume the main window.") func _on_KillCurrentProcess_pressed(): OS.kill(OS.get_process_id())