[gd_scene load_steps=22 format=2] [ext_resource path="res://shaders/outline.shader" type="Shader" id=1] [ext_resource path="res://godotea.png" type="Texture" id=2] [ext_resource path="res://shaders/aura.shader" type="Shader" id=3] [ext_resource path="res://shaders/blur.shader" type="Shader" id=4] [ext_resource path="res://shaders/fatty.shader" type="Shader" id=5] [ext_resource path="res://shaders/dropshadow.shader" type="Shader" id=6] [ext_resource path="res://shaders/offsetshadow.shader" type="Shader" id=7] [ext_resource path="res://shaders/silouette.shader" type="Shader" id=8] [ext_resource path="res://shaders/glow.shader" type="Shader" id=9] [ext_resource path="res://shaders/dissintegrate.shader" type="Shader" id=10] [sub_resource type="ShaderMaterial" id=1] shader = ExtResource( 1 ) shader_param/outline_width = 2.0 shader_param/outline_color = Color( 0, 1, 0.109375, 1 ) [sub_resource type="ShaderMaterial" id=2] [sub_resource type="ShaderMaterial" id=3] shader = ExtResource( 1 ) shader_param/outline_width = 4.0 shader_param/outline_color = Color( 0, 0, 0, 1 ) [sub_resource type="ShaderMaterial" id=4] shader = ExtResource( 3 ) shader_param/aura_width = 6.0 shader_param/aura_color = Color( 0.143326, 0.33235, 0.677765, 0.442 ) [sub_resource type="ShaderMaterial" id=5] shader = ExtResource( 4 ) shader_param/radius = 4.0 [sub_resource type="ShaderMaterial" id=6] shader = ExtResource( 5 ) shader_param/fattyness = 3.0 [sub_resource type="ShaderMaterial" id=7] shader = ExtResource( 6 ) shader_param/radius = 8.0 shader_param/modulate = Color( 0, 0, 0, 0.501961 ) [sub_resource type="ShaderMaterial" id=8] shader = ExtResource( 7 ) shader_param/offset = Vector2( 20, 20 ) shader_param/modulate = Color( 0.90625, 0.269043, 0.746948, 1 ) [sub_resource type="ShaderMaterial" id=9] shader = ExtResource( 8 ) shader_param/modulate = Color( 1, 0.0234375, 0.481201, 0.596706 ) [sub_resource type="ShaderMaterial" id=10] shader = ExtResource( 9 ) shader_param/radius = 5.0 shader_param/amount = 0.25 [sub_resource type="ShaderMaterial" id=11] shader = ExtResource( 10 ) shader_param/amount = 4.0 [node name="SpriteShaders" type="Node2D"] material = SubResource( 1 ) position = Vector2( 263.737, 179.444 ) scale = Vector2( 0.3, 0.3 ) [node name="Normal" type="Sprite" parent="."] material = SubResource( 2 ) position = Vector2( -2.16144, 0 ) texture = ExtResource( 2 ) [node name="Outline" type="Sprite" parent="."] material = SubResource( 3 ) position = Vector2( 400, 0 ) texture = ExtResource( 2 ) [node name="Aura" type="Sprite" parent="."] material = SubResource( 4 ) position = Vector2( 800, 0 ) texture = ExtResource( 2 ) [node name="Blur" type="Sprite" parent="."] material = SubResource( 5 ) position = Vector2( 1200, 0 ) texture = ExtResource( 2 ) [node name="Fatty" type="Sprite" parent="."] material = SubResource( 6 ) position = Vector2( 1600, 0 ) texture = ExtResource( 2 ) [node name="DropShadow" type="Sprite" parent="."] material = SubResource( 7 ) position = Vector2( 0, 800 ) texture = ExtResource( 2 ) [node name="OffsetShadow" type="Sprite" parent="."] material = SubResource( 8 ) position = Vector2( 400, 800 ) texture = ExtResource( 2 ) [node name="Silouette" type="Sprite" parent="."] material = SubResource( 9 ) position = Vector2( 800, 800 ) texture = ExtResource( 2 ) [node name="Glow" type="Sprite" parent="."] material = SubResource( 10 ) position = Vector2( 1200, 800 ) texture = ExtResource( 2 ) [node name="Disintegrate" type="Sprite" parent="."] material = SubResource( 11 ) position = Vector2( 1600, 800 ) texture = ExtResource( 2 ) region_rect = Rect2( 141, 115, 39, 6 ) [node name="Camera2D" type="Camera2D" parent="."] offset = Vector2( 248, 120 ) current = true drag_margin_left = 0.0 drag_margin_top = 0.0 drag_margin_right = 0.0 drag_margin_bottom = 0.0