extends KinematicBody2D # The player's movement speed. const MOVE_SPEED = 240 var health = 100 setget set_health var motion = Vector2() onready var progress_bar = $Sprite/ProgressBar func _process(delta): # Player movement (controller-friendly). var velocity = Vector2.ZERO velocity.x = Input.get_action_strength("move_right") - Input.get_action_strength("move_left") velocity.y = Input.get_action_strength("move_down") - Input.get_action_strength("move_up") position += velocity * MOVE_SPEED * delta # Prevent the player from going outside the window. position.x = clamp(position.x, 32, 700) position.y = clamp(position.y, 32, 536) func set_health(p_health): health = p_health progress_bar.value = health if health <= 0: # The player died. # warning-ignore:return_value_discarded get_tree().reload_current_scene()