using Godot; using System; public class MonoTest : Node { public string Architecture() { #if GODOT_ARM64 || GODOT_ARM64_V8A return "64-bit ARM"; #elif GODOT_ARMV7 || GODOT_ARMEABI_V7A return "32-bit ARM"; #elif GODOT_X86_64 return "64-bit x86"; #elif GODOT_X86 return "32-bit x86"; #elif GODOT_128 return "128-bit"; #elif GODOT_64 return "64-bit"; #elif GODOT_32 return "32-bit"; #else return "Unknown"; #endif } public string OperatingSystem() { #if GODOT_WINDOWS return "Windows"; #elif GODOT_LINUXBSD || GODOT_X11 return "Linux (or BSD)"; #elif GODOT_SERVER return "Server (Linux or BSD)"; #elif GODOT_MACOS || GODOT_OSX return "macOS"; #elif GODOT_ANDROID return "Android"; #elif GODOT_IOS return "iOS"; #elif GODOT_HTML5 return "HTML5"; #elif GODOT_HAIKU return "Haiku"; #elif GODOT_UWP return "UWP (Windows 10)"; #else return "Unknown"; #endif } public string PlatformType() { #if GODOT_PC return "PC"; #elif GODOT_MOBILE return "Mobile"; #elif GODOT_WEB return "Web"; #elif GODOT return "Godot Editor (not exported)"; #else return "Unknown"; #endif } public string TextureCompression() { string compression = ""; #if GODOT_S3TC compression += "S3TC"; #endif #if GODOT_ETC if (compression.Length > 0) { compression += ", "; } compression += "ETC"; #endif #if GODOT_ETC2 if (compression.Length > 0) { compression += ", "; } compression += "ETC2"; #endif if (compression.Length > 0) { return compression; } return "Not exported or no textures"; } }