extends KinematicBody2D const MOTION_SPEED = 160 # Pixels/second. const TAN30DEG = tan(deg2rad(30)) func _physics_process(_delta): var motion = Vector2() motion.x = Input.get_action_strength("move_right") - Input.get_action_strength("move_left") motion.y = Input.get_action_strength("move_down") - Input.get_action_strength("move_up") motion.y *= TAN30DEG motion = motion.normalized() * MOTION_SPEED #warning-ignore:return_value_discarded move_and_slide(motion)