extends Area2D signal hit export (int) var SPEED var velocity = Vector2() var screensize func _ready(): hide() screensize = get_viewport_rect().size func start(pos): position = pos show() $Collision.disabled = false func _process(delta): velocity = Vector2() if Input.is_action_pressed("ui_right"): velocity.x += 1 if Input.is_action_pressed("ui_left"): velocity.x -= 1 if Input.is_action_pressed("ui_down"): velocity.y += 1 if Input.is_action_pressed("ui_up"): velocity.y -= 1 if velocity.length() > 0: velocity = velocity.normalized() * SPEED $AnimatedSprite.play() $Trail.emitting = true else: $AnimatedSprite.stop() $Trail.emitting = false position += velocity * delta position.x = clamp(position.x, 0, screensize.x) position.y = clamp(position.y, 0, screensize.y) if velocity.x != 0: $AnimatedSprite.animation = "right" $AnimatedSprite.flip_v = false $AnimatedSprite.flip_h = velocity.x < 0 elif velocity.y != 0: $AnimatedSprite.animation = "up" $AnimatedSprite.flip_v = velocity.y > 0 func _on_Player_body_entered( body ): $Collision.disabled = true hide() emit_signal("hit")