extends Camera # member variables here, example: # var a=2 # var b="textvar" var collision_exception=[] export var min_distance=0.5 export var max_distance=4.0 export var angle_v_adjust=0.0 export var autoturn_ray_aperture=25 export var autoturn_speed=50 var max_height = 2.0 var min_height = 0 func _fixed_process(dt): var target = get_parent().get_global_transform().origin var pos = get_global_transform().origin var up = Vector3(0,1,0) var delta = pos - target #regular delta follow #check ranges if (delta.length() < min_distance): delta = delta.normalized() * min_distance elif (delta.length() > max_distance): delta = delta.normalized() * max_distance #check upper and lower height if ( delta.y > max_height): delta.y = max_height if ( delta.y < min_height): delta.y = min_height pos = target + delta look_at_from_pos(pos,target,up) #turn a little up or down var t = get_transform() t.basis = Matrix3(t.basis[0],deg2rad(angle_v_adjust)) * t.basis set_transform(t) func _ready(): #find collision exceptions for ray var node = self while(node): if (node extends RigidBody): collision_exception.append(node.get_rid()) break else: node=node.get_parent() # Initalization here set_fixed_process(true) #this detaches the camera transform from the parent spatial node set_as_toplevel(true)