extends Node2D # Member variables export var motion = Vector2() export var cycle = 1.0 var accum = 0.0 func _fixed_process(delta): accum += delta*(1.0/cycle)*PI*2.0 accum = fmod(accum, PI*2.0) var d = sin(accum) var xf = Transform2D() xf[2]= motion*d get_node("platform").transform=xf func _ready(): set_fixed_process(true)