extends Sprite # member variables here, example: # var a=2 # var b="textvar" const MODE_DIRECT=0 const MODE_CONSTANT=1 const MODE_SMOOTH=2 const ROTATION_SPEED = 1 const SMOOTH_SPEED = 2.0 export(int,"Direct","Constant","Smooth") var mode=MODE_DIRECT func _process(delta): var mpos = get_viewport().get_mouse_pos() if (mode==MODE_DIRECT): look_at(mpos) elif (mode==MODE_CONSTANT): var ang = get_angle_to(mpos) var s = sign(ang) ang=abs(ang) rotate( min(ang,ROTATION_SPEED*delta)*s ) elif (mode==MODE_SMOOTH): var ang = get_angle_to(mpos) rotate( ang*delta*SMOOTH_SPEED ) func _ready(): # Initialization here set_process(true) pass