extends KinematicBody2D const MOTION_SPEED = 160 # Pixels/second. func _physics_process(_delta): var motion = Vector2() motion.x = Input.get_action_strength("move_right") - Input.get_action_strength("move_left") motion.y = Input.get_action_strength("move_down") - Input.get_action_strength("move_up") motion.y *= 0.57735056839 # tan(30 degrees). motion = motion.normalized() * MOTION_SPEED #warning-ignore:return_value_discarded move_and_slide(motion)