# Truck Town This is a demo implementing different types of trucks of varying complexity using vehicle physics. Language: GDScript Renderer: Vulkan Clustered Check out this demo on the asset library: https://godotengine.org/asset-library/asset/524 ## How does it work? The base vehicle uses a [`VehicleBody`](https://docs.godotengine.org/en/latest/classes/class_vehiclebody.html) node. The trailer truck is tied together using a [`ConeJointTwist`](https://docs.godotengine.org/en/latest/classes/class_conetwistjoint.html) node, and the tow truck is tried together using a chain made of [`RigidBody`](https://docs.godotengine.org/en/latest/classes/class_rigidbody.html) nodes which are pinned together using [`PinJoint`](https://docs.godotengine.org/en/latest/classes/class_pinjoint.html) nodes. ## Screenshots ![Screenshot](screenshots/tow.png)