[gd_scene load_steps=4 format=1] [ext_resource path="res://troll.gd" type="Script" id=1] [ext_resource path="res://troll.png" type="Texture" id=2] [sub_resource type="CircleShape2D" id=1] custom_solver_bias = 0.0 radius = 16.0 [node name="troll" type="KinematicBody2D"] input/pickable = false shapes/0/shape = SubResource( 1 ) shapes/0/transform = Matrix32( 1, 0, 0, 1, 3.24216, 19.453 ) shapes/0/trigger = false collision/layers = 1 collision/mask = 1 collision/margin = 0.001 script/script = ExtResource( 1 ) [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 2 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] transform/pos = Vector2( 3.24216, 19.453 ) shape = SubResource( 1 ) trigger = false _update_shape_index = -1 [node name="Camera2D" type="Camera2D" parent="."] anchor_mode = 1 rotating = false current = true zoom = Vector2( 1, 1 ) limit/left = -10000000 limit/top = -10000000 limit/right = 10000000 limit/bottom = 10000000 drag_margin/h_enabled = true drag_margin/v_enabled = true smoothing/enable = false smoothing/speed = 5.0 drag_margin/left = 0.2 drag_margin/top = 0.2 drag_margin/right = 0.2 drag_margin/bottom = 0.2