extends Node # Member variables var points = 0 var max_points = 0 func _ready(): var f = File.new() # Load high score if (f.open("user://highscore", File.READ) == OK): max_points = f.get_var() func game_over(): if (points > max_points): max_points = points # Save high score var f = File.new() f.open("user://highscore", File.WRITE) f.store_var(max_points)